I don't mean to make this a video game blog - especially since I primarily use my PS2 to watch ROH DVD's - but some of the guys from Midway were kind enough to take me backstage at a recent taping of TNA iMPACT! and tell me about TNA's new videogame, which comes out this September. They also supplied me with this awesome 'making of' video.
Having been lucky enough to get an early preview of the game, I can honestly say it's the best looking wrestling game I've ever seen, loaded with plenty of new and innovative features, and very easy game play. I haven't picked up a game control in some time, but I'll definitely be picking up this game when it comes out.
Just a few days ago, I caught up with Midway Executive Producer Scot Lane and talked to him about the highly-anticipated iMPACT! game, which will be available for Xbox 360, PS3, Wii, and PS2:
Alfonso Castillo: How will this game be different than other wrestling games in the past?
Scot Lane: This is a difficult one because we were heavily influence by a few games from the past (No Mercy, Fire Pro, and a few others) That said, we feel our combat and animation speed/quality will be faster and more responsive that other games. I can’t stress enough how much time and energy we put into making our combat look and feel smooth and responsive.
AC: What are some new and unique features?
SL: One big feature is the Ultimate-X. This is a match unique to TNA where there is a large “X” hanging from two ropes crossing well above the ring. The idea is to get up there and untie the X. First one to do that wins, but it is not so easy when your opponent(s) is trying to stop you. We also have lots of moves that to my knowledge have never been in a wrestling game and we are looking so forward to getting them in the hands of the fans.
AC: What was it like working with the stars of TNA?
SL: The entire group is amazing and professional. Every time we get together for a photo shoot, motion shoot, game review, or press event something fun takes place. Some of the guys are here so often, they feel like part of the team. We’ve all learned so much about wrestling and their input will be seen in the game. They’ve really helped us learn a lot of the subtleties both in and out of the ring.
AC: How closely will the game simulate the experience of watching - or even taking part in - an intense and dramatic wrestling match?
SL: Our goal is to recreate a TNA match so I hope it looks and feels as intense and dramatic as it does when you watch. I know the wrestlers sure enjoy playing the game and they really get into it. We have created a replica of the Impact Zone in Orlando, we have amazing looking characters and we have the ringside announcers Mike Tennay and Don West so we feel we’ve done everything we can to put you in the ring during a TNA match!

AC: How far has the wrestling video game genre come from Midway's days of "WrestleMania: The Arcade Game"?
SL: It is funny you ask because we have two guys here (Sal DiVita and Mark Turmell) who created WrestleMania for Midway. Sal brought the arcade machine here that we play from time to time. I think it is safe to say we’ve come a long long long way but we have a lot more power driving our engine. We are 60FPS and we take the Wrestling aspect a lot more serious, WrestleMania had a lot of fantasy aspects to it. TNA treats wrestling with the legitimacy it deserves.